The JUNKBOT DO IT LAB is not just a robotics lab, it’s a space where students experience science, math, engineering, art, and technology by actually doing it. From volcanoes to AI, circuits to natural disasters, everything here is understood by building, testing, and doing. Here, children don’t just learn ideas—they build them, test them, and understand them for real.
Students build robots and explore how machines learn. Older students can train and test simple AI models using real tools — no experience needed
Use everyday recyclables to build and decorate a functioning robot.
Ages: 6–10
Construct a solar-powered rover to explore “Mars” terrain in a classroom simulation.
Ages: 8–12
Train an AI model to recognize hand gestures and control devices accordingly.
Ages: 10–14
Kids design bridges, machines, and tools — learning how everyday things are built and tested. Some projects integrate smart tech for automation.
Design a chain reaction machine to complete a simple task in the most complex way.
Ages: 8–14
Build and test bridges using craft sticks and weights to evaluate strength and design.
Ages: 6–12
Create a working model of a water filter using natural and household materials.
Ages: 8–12
Construct a wearable arm using cardboard and string to mimic human arm movements.
Ages:8–12
Build a small car powered by the tension of a rubber band
Ages:6 -12
Create a simple lift using syringes and tubing to understand hydraulic systems.
Ages:12-15
Simulate a volcano, test a water filter, or explore forces and motion with real experiments — some workshops use sensors to gather data like a scientist.
Build cars propelled by balloon power and race them to explore air pressure and friction.
Ages: 6–10
Conduct safe chemical reactions and use sensors to collect and analyze data.
Ages: 10–14
Learn about conductivity by creating a circuit powered by salt water.
Ages: 8–12
Make math make sense — by doing it. numbers turn into games, puzzles, patterns, and real-world projects. Kids won’t just solve equations — they’ll use math to build, measure, test, and design. From geometry to data, this is where logic comes to life.
Apply area and perimeter concepts by programming drawing robots to trace geometric shapes and calculate dimensions.
Ages: 11 - 13
Place the robot on a grid. Give it commands based on coordinate pairs (e.g., move to (3,4)).
Ages: 8–12
Program a robot to travel an exact distance (e.g., 127 cm). They must measure and calibrate their robot’s speed and rotations.
Ages: 9–13
Explore Newton’s Laws, friction, and gravity by building and testing robotic vehicles on different surfaces.
Ages: 8–13
Use AR tools to simulate and understand solar/lunar eclipses and seasonal changes through Earth-Sun-Moon positioning.
Ages: 12 - 14
Integrate math with microcontrollers to build smart dice and program robots for algebra-based movement patterns.
Ages: 12 - 14
Build sensor-based reflex games and program robots to demonstrate Newton’s Laws, linking biology and physics.
Ages: 13 - 15
Design crash bots and analyze kinetic and potential energy transformations using sensors and graphing tools.
Ages: 12 - 14
Create tech-powered eco-projects like a plant-watering system that runs with light sensors — teaching sustainability through design.
Build a smart watering system that waters plants based on soil moisture levels.
Ages: 9–13
Build a simple robot that sorts or moves recyclable materials.
Ages: 7–12
Build and test tower models to learn about seismic impact and wave types using a shake table and sensors.
Ages: 10 - 14
Design and test water barriers to explore flood prevention and water flow management.
Ages: 10 - 14
Simulate coastal topographies and storm surges to understand and apply costal safety principles.
Ages: 10 - 14
Program robots to detect and respond to fire scenarios using IR sensors and obstacle navigation.
Ages: 10 - 14
Model tsunami waves and develop early warning systems by analyzing wave behavior and coastal impact
Ages: 10 - 14
Construct volcano models and simulate eruptions to study volcanic activity and lava flow.
Ages: 10 - 14
Make interactive art using lights, code, and motion. Design with purpose while learning how tech powers creativity.
Program LED lights to blink in fun, repeating sequences and patterns.
Ages: 6–10
Use sensors and RGB LEDs to make an interactive light cube that responds to sound, motion, or temperature.
Ages: 8–12
Create moving paper sculptures with servos that react to motion or button input.
Ages: 8–12
The Junkbot DO IT Lab is designed for curious minds of all ages — whether you're visiting with your school or booking a creative weekend experience with your child.
Perfect for little explorers just starting to discover how the world works. Simple, hands-on activities introduce shapes, motion, colors, and patterns through playful building and experimenting.
Kids begin applying what they learn in school — coding, building, and experimenting with science and math concepts in fun, real ways. Great for sparking confidence and curiosity.
These workshops go deeper — students take on bigger challenges, build more advanced models, and begin exploring real-world tech like sensors and AI.
Teens work on future-ready projects: smart devices, data-driven experiments, creative AI builds, and robotics. Ideal for tech enthusiasts and hands-on learners preparing for tomorrow.
Bring your students for an unforgettable hands-on experience, or let us bring the lab to you.
✅ Aligned with your curriculum
✅ 1-hour workshops, flexible booking
✅ Suitable for science, math, ICT, and enrichment weeks
Looking for something fun and meaningful to do with your child?
✅ Book individual sessions
✅ Perfect for siblings and friends too
✅ No prior experience needed
✅ Birthday party options available
Whether you’re a teacher, a parent, or a student — if you’re ready to learn by doing, the DO IT Lab is for you.
The Junkbot DO IT Lab is proudly hosted at the American University of Sharjah (AUS) — one of the UAE’s most respected education hubs.
This exciting location gives students a chance to learn inside a real university environment, surrounded by creativity, innovation, and inspiration.
Whether you’re a school bringing students for a STEM field trip, or a parent looking for a weekend workshop — AUS provides the perfect environment for young minds to build, explore and grow.
A university setting. A child's imagination. One unforgettable learning experience.
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